![]() ![]() At the end of the day, you play this for the bonding with your co-op partner and the gameplay. Maybe pacing was off when trying out so many different things. ![]() The game does so much that I did feel fatigue about 3/4 in. I get the role of the book- but I hated him. It really utilizes the 2 player mechanic, and the need to rely and support each other throughout. I'm sure they featured every type of environment and setting in this game as well. I guess hard to root for the characters unless the plot is pushing things to immediately engaging stakes. A story that can be as heartfelt as it is bonkers, but sort of middles at a bit of an uninteresting plateau otherwise. Incredibly engaging mini-games that encourage exploration, competition, and bonding. I'm pretty sure they featured every type of game mechanic at some point. We get different gaming styles at different points. Every level features different special powers, refreshing the gameplay. I'm glad it won a GOTY-awardĨ0% PlayStation 4This game is insane. It is very forgiving, and although the experience left no deep impression, it is a uniting force in a world where people only seem to seek out the flaws in one another. And yet, the game is surprisingly long it took us 16 hours to beat, but we didn't spend a long time stuck on any section at all. But overall, It Takes Two is a smooth ride and has constant progression throughout. Also, a few puzzle solutions felt kinda obscure, in particular one involving a railroad track. For instance, it was never fun for one player having to backtrack across an obstacle course because the other screwed up close to the end. A couple of segments tried our patience a little. And although the story might not reach the trademark Pixar level, it still entertains throughout. It has the unmistaken charm of a Pixar movie, with a speck of seriousness lurking beneath. Or the protection of a shield-like cymbal against obliterating sound waves, as the other player sings to soothe a couple of aggressive animated microphones that try to eat you. The puzzles might revolve around the power of attraction in a couple of differently charged magnets, that are supposed to help you pull through a blizzard. Like a snail-racing game, a tug-of-war and snowball fighting. In a storyline laser-focused on cooperation, it's fun to break off once in a while with a little friendly competition. ![]() Even the mini-games along the road are well thought out and implemented. The controls work equally well no matter what subgenre the game throws at you. It is flawlessly paced, with action segments giving way to railsliding, puzzle segments, platforming challenges and bossfights. The linear progression showers you with fun gameplay ideas, and you hardly have time to adjust to one mechanic before it changes into something entirely new. Sporting some creative gameplay features, like using small toys for weapons, bugs as vehicles, etc., the seven long levels seem to constantly reinvent themselves. You run around ventilation shafts, rooms of different themes, a garden, a snowglobe, just to name a few, all from grounded to really abstract in terms of level design. It Takes Two utilizes the micro-perspective of controlling two small dolls in household environments. It Takes Two is meant for spouses, because it deals with picking up the pieces of a failed relationship to, hopefully, make it blossom again. He obviously wants to recreate the sense of shared joy in a session of couch co-op from his youth, and his latest games are best played that way. Now he is celebrated even more around the world than he is here in Sweden (because of general video game disdain). It was a risky move, but it paid off big time. Fares started out as a celebrated filmmaker in Sweden, and after some really successful movies (and several award nominations) he transitioned into making video games. 80% PlayStation 4Much like its eccentric creator (Josef Fares), It Takes Two is a boisterous creation of great imagination and humour. ![]()
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